Driver San Francisco 2018-03-27T13:49:11+00:00

Project Description

Driver San Francisco

MASS PRODUCTION OF BUILDINGS

brief

On Driver – San Francisco PalmStorm was contracted to resolve the problem of creating thousands of buildings for the City within a very short timeframe.

Resolution

Having understood the client’s need and the underlying technology constraint we were able to set up a streamlined pipeline to facilitate the mass production of buildings. For the mass asset creation we teamed up with Artery.

Technology applied: As an input, white boxes were provided along with a rough terrain. The buildings were modeled and textured using photo references and map data.

Mass asset production
Technical setup
Client deployment pipeline

results

Exciting to see how well the result turned out in game!

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