Fun. Applied.

Driver San Francisco

Driver San Francisco

Mass production of buildings

Driver San Francisco

The task:

On Driver - San Francisco PalmStorm was contracted to resolve the problem of creating thousands of buildings for the City within a very short timeframe.



Having understood the client's need and the underlying technology constraint we were able to set up a streamlined pipeline to facilitate the mass production of buildings. For the mass asset creation we teamed up with Artery. 

Technology applied:

As an input, white boxes were provided along with a rough terrain. The buildings were modeled and textured using photo references and map data. 

The outcome:

Exciting to see how well the result turned out in game!