Fun. Applied.

 

BLOG

Devil in the Details

May 06, 2016

You say you wanna resolution
- The Beatles, about the pixel count deficit in VR

Now let's discuss the visuals in VR. 
As we all know by now, VR stands for virtual REALITY, therefore we assume the look of our app to be photo realistic, right?

If you fool your brain with real 3D images, proper head tracking, surround sound, etc... the illusion will be perfect. Everything seems to be normal, as used to be.

... but even the slightest crack in the masquerade will shatter the illusion and you will feel VERY confused. It looks normal, but something is clearly wrong.

What could be wrong, you might ask. Your app uses state-of-the-art 3D assets: millions of polygons, HD photo textures, sophisticated light shading...

The reason behind this is actually very simple: the tech is wrong, not your work.
VR, as a consumer-grade technology, is still in infancy, and even the mighty Vive headset's visor resolution is inadequate.
Your eyes are so close to the (magnified) LCD panel, you WILL see the pixels in all their distorted, blurry, ugly glory.

No matter what the specs say, VR is low-res.

This hardware limitation will break your carefully fabricated illusion, and your mind will reject it.

Don't be fooled by the better-than-HD resolution of the panels.
This is not your average monitor or TV set. This is VR, where, as per Lesson 2: the obvious won't work.

Fear not though, the solution we found at PalmStorm is quite simple actually.

Lesson #4: Be unrealistic!

Believe it or not, the brain accepts low-detail scenery in VR much much easier.
There is one very important trick though:
Always assess your graphics in VR! It may look cheap and ugly on your PC monitor - but trust me, it will be jaw-dropping super awesome great in 3D!

Yours truly, 

- Laszlo, CTO @ PalmStorm

Annoyed? Intrigued? Contact me.


#palmstorm #vr
To Switch or not to Switch
March 20, 2017
#palmstorm #nintendo #general
We are in Rio!
August 08, 2016
#palmstorm #news
Devil in the Details
May 06, 2016
#palmstorm #vr
Look ma, no hands!
April 22, 2016
#palmstorm #vr
Turn Me Inside Out
April 15, 2016
#palmstorm #vr
Katana Beta launched!
April 12, 2016
#palmstorm #news
The realities of Virtual Reality
April 08, 2016
#palmstorm #vr
Play this retro arcade game and win prizes!
April 01, 2016
#palmstorm #news
Welcome to the World of Fair Play!
February 12, 2016
#palmstorm #news #gamification
Make your room the coolest in town!
April 01, 2015
#palmstorm #news
Live by the sword, die by the sword
October 22, 2014
#palmstorm #gamification #general
Welcome!
September 05, 2014
#palmstorm #general
myMosaic released!
August 08, 2014
#palmstorm #news
PalmStorm's new website went live!
February 25, 2014
#palmstorm #news
Punish'Em! released!
January 07, 2014
#palmstorm #news
Three Time Management games released!
October 10, 2013
#palmstorm #news
Tomato Panic released!
April 16, 2013
#palmstorm #news
Quiz Climber Rivals released!
September 21, 2012
#palmstorm #news
Defenders of Ardania released!
December 07, 2011
#palmstorm #news
New game trailer released!
November 11, 2011
#palmstorm #news
Ring Blade has been released!
March 08, 2011
#palmstorm #news
Mr. Bean: Out of Control now on Android!
December 07, 2010
#palmstorm #news
Mr. Bean: Out of Control released for iPhone and iPad!
November 10, 2010
#palmstorm #news
Plantastic! released in Germany
November 25, 2009
#palmstorm #news
Plantastic for iPhone has been released!
June 25, 2009
#palmstorm #news
Plantastic! gets the iPhone treatment
March 30, 2009
#palmstorm #news
Plantastic! released in Japanese!
February 02, 2009
#palmstorm #news
Plantastic! French and Spanish versions released!
August 27, 2008
#palmstorm #news
Plantastic! around the world!
July 02, 2008
#palmstorm #news
Plantastic! for Windows PC released!
May 06, 2008
#palmstorm #news